pokemon leafgreen type chart: Gen 3 Matchup Guide - Pokedex

pokemon leafgreen type chart: Gen 3 Matchup Guide

Use this Pokémon LeafGreen type chart to learn Gen 3 weaknesses, resistances, immunities, STAB, and battle planning tips.

2026-08-16
pokemon leafgreen Wiki Team
Quick Guide
  • pokemon leafgreen type chart: Gen 3 uses 17 types and has no Fairy type.
  • Super-effective attacks: Deal 2× damage before other modifiers are applied.
  • Dual-type weaknesses: Two matching weaknesses combine for 4× damage.
  • STAB bonus: A same-type move receives a 1.5× power multiplier.
  • Battle priority: Check the defender’s type combination before choosing a move.

pokemon leafgreen type chart Basics

Pokémon LeafGreen uses the Generation III type system. Every Pokémon and move has a type, and the interaction between the attacking move and the defending Pokémon determines the damage multiplier. Unlike later games, Fairy does not exist in this version, so the chart contains 17 types.

The fastest way to read a matchup is to identify the defender’s type or types, then select an attack that hits one of those types for super-effective damage. A normal single-type advantage uses a 2× multiplier. If both defensive types share the same weakness, the multipliers stack to .

MultiplierBattle messageMeaning
No effectThe move cannot damage the target
0.25×Not very effectiveTwo resistances combine
0.5×Not very effectiveOne resistance applies
Normal damageNo type modifier
Super effectiveOne weakness applies
Super effectiveTwo weaknesses combine

The move’s type is what matters for the chart, not the Pokémon’s type alone. A Water-type Pokémon using a Water move gains an additional Same Type Attack Bonus, while a Pokémon using a move outside its own type does not receive that bonus.

Single-Type Matchup

A Water attack against a Fire Pokémon deals damage before other modifiers.

Dual-Type Matchup

A Water attack against a Ground/Rock Pokémon deals damage because both types are weak to Water.

STAB Interaction

A Water Pokémon using a Water move combines 2× effectiveness with 1.5× STAB for listed damage.

Reading Tip

Always inspect both defensive types. A move that looks neutral against one type may become highly effective when the second type adds another weakness.

Generation III Type Matchup Table

This condensed Pokémon LeafGreen type chart lists the most important offensive relationships in the game. “Strong against” means the attack deals super-effective damage. “Resisted by” means the defending type reduces damage. Immunities override the normal matchup and reduce damage to zero.

Attacking typeStrong againstResisted byNo effect against
NormalNoneRock, SteelGhost
FireGrass, Ice, Bug, SteelFire, Water, Rock, DragonNone
WaterFire, Ground, RockWater, Grass, DragonNone
ElectricWater, FlyingElectric, Grass, DragonGround
GrassWater, Ground, RockFire, Grass, Poison, Flying, Bug, Dragon, SteelNone
IceGrass, Ground, Flying, DragonWater, Ice, SteelNone
FightingNormal, Ice, Rock, Dark, SteelPoison, Flying, Psychic, BugGhost
PoisonGrassPoison, Ground, Rock, GhostSteel
GroundFire, Electric, Poison, Rock, SteelGrass, BugFlying
FlyingGrass, Fighting, BugElectric, Rock, SteelNone
PsychicFighting, PoisonPsychic, SteelDark
BugGrass, Psychic, DarkFire, Fighting, Poison, Flying, SteelNone
RockFire, Ice, Flying, BugFighting, Ground, SteelNone
GhostPsychic, GhostDarkNormal
DragonDragonSteelNone
DarkPsychic, GhostFighting, Dark, SteelNone
SteelIce, RockFire, Water, Electric, SteelNone

Several Generation III details are easy to miss:

  • Ice attacks are neutral against Fire in LeafGreen. Later games changed this interaction.
  • Ghost and Dark attacks are not very effective against Steel in this generation.
  • Psychic attacks cannot affect Dark Pokémon.
  • Ground attacks cannot affect Flying Pokémon unless a special move or ability effect removes the immunity.
  • Poison attacks cannot damage Steel Pokémon.
  • Fighting attacks cannot damage Ghost Pokémon.
  • Normal attacks cannot damage Ghost Pokémon.
Generation III Difference

Do not import the modern Fairy chart into LeafGreen. Fairy is absent, and several older interactions differ from current Pokémon games.

Best Type Advantages by Gym Battle

Type planning is especially useful during the main story because many Gym Leaders specialize in one type. You do not need a perfectly optimized team, but carrying at least one reliable answer to each upcoming specialization can make battles more manageable.

Gym LeaderSpecialtyStrong attacking typesPractical preparation
BrockRockWater, Grass, Fighting, GroundUse a Water- or Grass-type move; avoid relying on Normal attacks
MistyWaterElectric, GrassKeep an Electric or Grass option ready
Lt. SurgeElectricGroundGround moves ignore Electric attacks and hit the specialty type hard
ErikaGrassFire, Ice, Poison, Flying, BugFire and Flying moves are direct answers
KogaPoisonGround, PsychicWatch for Poison resistance and Steel immunities
SabrinaPsychicBug, Ghost, DarkDark Pokémon resist Psychic attacks
BlaineFireWater, Ground, RockWater is dependable; Ground and Rock also exploit weaknesses
GiovanniGroundWater, Grass, IceGrass and Water are generally strong choices
1

Check the Gym’s Specialty

Identify the dominant type before entering. This gives you a starting point, but do not assume every opposing Pokémon has exactly the same defensive profile.

2

Choose Two Attack Options

Bring at least two useful attacking types when possible. For example, Water and Ground cover different Fire matchups and reduce the risk of relying on one move.

3

Review Secondary Types

A dual-type Pokémon may resist the move you planned to use or take 4× damage from another option. Check the complete combination before attacking.

4

Confirm Move Availability

A Pokémon’s type does not guarantee access to the attack you need. Review its current moveset and use a suitable TM, HM, or level-up move when available.

A strong counter is not always the Pokémon with the highest level. A lower-level Pokémon with the correct move, useful resistance, and reliable accuracy can outperform a stronger but poorly matched attacker.

Planning Advice

Build around coverage rather than six identical specialties. A balanced team with Water, Electric, Grass, Ground, Fighting, or Psychic access can answer many story encounters.

STAB, Physical Moves, and Damage Planning

Type effectiveness is only one part of damage in Pokémon LeafGreen. The most useful additional modifier for ordinary battles is Same Type Attack Bonus, commonly called STAB. When a Pokémon uses a move matching one of its own types, the move receives a 1.5× power bonus.

SituationType multiplierSTABCombined result
Neutral off-type moveNo
Neutral same-type move1.5×1.5×
Super-effective off-type moveNo
Super-effective same-type move1.5×
Double weakness, off-type moveNo
Double weakness, same-type move1.5×
One resistance, same-type move0.5×1.5×0.75×

LeafGreen also uses Generation III’s physical and special split by move type, not by individual move. Fire, Water, Grass, Electric, Ice, Psychic, Dragon, and Dark are special types. Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, and Steel are physical types.

Move category in LeafGreenTypes includedBattle implication
SpecialFire, Water, Grass, Electric, Ice, Psychic, Dragon, DarkDamage uses the user’s Special Attack and target’s Special Defense
PhysicalNormal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost, SteelDamage uses the user’s Attack and target’s Defense

This distinction changes how you evaluate moves. A Pokémon may have the right type but still deal limited damage if its stronger offensive stat does not match the move category. For example, a physically strong Pokémon may prefer a physical coverage move even when a special alternative appears to have the correct type.

Damage Check

Prioritize a move that combines type advantage, STAB, suitable accuracy, and the attacker’s stronger stat. Type advantage alone is not the entire damage calculation.

Team Coverage Checklist and Matchup Routine

Use this routine whenever you prepare for a rival battle, Gym Leader, or difficult route encounter. The goal is not to memorize every cell immediately. Instead, learn the common weaknesses and use the chart to verify unusual dual-type combinations.

Type Coverage Checklist:

  • Carry at least one reliable Water, Grass, or Electric answer for common story matchups
  • Keep a Ground move available for Electric, Fire, Poison, Rock, and Steel targets
  • Use Fighting coverage against Normal, Ice, Rock, Dark, and Steel Pokémon
  • Check dual-type weaknesses before choosing a move
  • Remember Generation III immunities for Ghost, Ground, Psychic, Poison, and Normal interactions
Coverage roleUseful attacking typesCommon targets
Water controlElectric, GrassFire, Ground, Rock
Ground controlWater, Grass, IceFire, Electric, Poison, Rock, Steel
Flying controlElectric, Ice, RockGrass, Fighting, Bug
Psychic controlBug, Ghost, DarkFighting, Poison
Fighting controlFlying, PsychicNormal, Ice, Rock, Dark, Steel
Steel controlFire, Fighting, GroundIce, Rock

A practical six-Pokémon team does not need every type represented. What matters is having enough move coverage to avoid being stopped by one defensive core. Dual-type Pokémon can provide valuable resistances, but they can also create severe 4× weaknesses. Treat those weaknesses as both a risk and an opportunity.

For example, a Water/Ground Pokémon is immune to Electric attacks and resists several common physical options, but it takes 4× damage from Grass attacks. A Rock/Ground Pokémon may threaten Fire, Electric, Poison, and Steel targets, yet it also carries a serious Water weakness. These combinations reward careful switching and scouting.

Battle Habit

Before selecting a move, ask three questions: What are the defender’s types, does my move receive STAB, and is the move physical or special in Generation III?

FAQ: Pokémon LeafGreen Type Matchups

Q: What is the most important Pokémon LeafGreen type chart rule?

Start with the defending Pokémon’s complete type combination. A single weakness deals 2× damage, while two matching weaknesses combine for 4× damage.

Q: Does Pokémon LeafGreen have the Fairy type?

No. LeafGreen uses the Generation III system, which includes 17 types and does not include Fairy. Do not use modern Fairy weaknesses or resistances when planning battles.

Q: How does STAB work in LeafGreen?

A Pokémon using a move that matches one of its own types receives a 1.5× Same Type Attack Bonus. This multiplier stacks with type effectiveness.

Q: Why can’t my Psychic move hit a Dark Pokémon?

Dark Pokémon are immune to Psychic attacks in LeafGreen. The matchup is not merely resisted, so the move deals no damage unless a special battle effect changes the interaction.

For a broader reference on the Pokémon series, visit the official Pokémon website. Use the LeafGreen-era rules in this guide when checking matchups for the Generation III adventure.

Final Reminder

Keep the 17-type Generation III chart in mind, then verify dual types, immunities, STAB, and physical or special categories before committing to an attack.